Wednesday, August 20, 2008

032: Six to Salvation

Should Player One and Shrugs join forces with Player Two, the Forgiver, and Captain Depresso?
Yes: 5 votes
No: 1 vote
Moments later, Player One had defeated Player Two, a fact partially attributed to the judiciously applied pillow-case of Justice, utilized by Shrugs in an attempt to get things over with. Before Player One could begin another game, the Forgiver unplugged the television and placed Player One in a chair.

"I was kind of too busy to think about whether or not you guys should come with us, so just give me a few more minutes and I'll get back to you," said Player One.

Shrugs hit him in the back of the head and pointed to the Forgiver, captain Depresso, and Player Two. He gave them a thumbs-up, and nodded while heading towards the door.

"I'm glad that's settled," said the Forgiver, fastening his cape, "Onward to the Rentawagon!"

The quintet left the hotel room and piled into the Forgiver's rented van before they realized they had to pay the bill. The Forgiver went to square things away, and several currency and bureaucracy-filled moments later, he returned and started the van.

"Onward to South Carolina!" he cried, leaning out the window slightly, "Let the unrepentant know that where they are, the Forgiver will go!"

Player One, sitting behind him, snorted and made a unintelligible but obviously disparaging comment about the Forgiver's rhyme which he and Player Two proceeded to laugh at. It was no skin off the Forgiver's nose, however, and the quintet was off to rescue Charleston Charge.

Days later, kept on track by the Forgiver and Shrugs, the quintet arrived in South Carolina. After a brief rest and recuperation session, they piled back into the Rentawagon and made their way to Charleston Charge's location. Player One passed the time by looking out the window:

"Box house, box house, box house, all these freaking houses look like boxes, nursing home, box house, box house. My God, how are we going to tell which one it is?"

Shrugs, who had purchased a chalkboard and some chalk at an outlet mall, wrote "We have address" on his chalkboard, and smacked Player One. Shrugs had not enjoyed the trip. He proceeded to write down the address for the benefit of the Forgiver.

"The street number is 12076?" asked Player Two.

Shrugs wrote, "Yes ???"

"No reason," said Player Two, doing his best to look nonchalant.

Shrugs made a mental note to inquire about this later, if the opportunity presented itself. He could not do so now, as the van stopped in front of a small house. A cloaked woman stood outside, as if waiting for them. This was because this was precisely what she was doing.

Player One and Player Two had a minor tussle trying to get out of the van, and both collapsed in a heap on the street. Shrugs stepped over them. Captain Depresso and the Forgiver exited their respective doors, both having obtained the front seats.

Player One stood up, using Player Two to right himself, and smiled at the robed woman. "Hello, E! I was wondering what happened to you on the bus."

"I was required elsewhere, but I've now returned. I see you have brought allies."

Player One nodded and said, "Sure did! Two superheroes and another Paci Custodis. I've known this guy my whole life."

"Shall we continue?" said the robed woman.

The quintet expressed half-hearted agreement, and followed her into the house. The remains of Rocky Rode had been picked clean by something, though no one wanted to imagine what. They went through the house and into the basement, finally standing in front of the portal Charleston had entered some time previously.

"They'll be expecting us, no doubt," said E.

"So we either hit them so hard and fast that they can't see what's coming, or slow and all stealthy like ninja," said Player One, "Which one do you guys think is best?"
How should they hit them?
-Hard and fast
-Slow and stealthy

No comments: